The icon is just what appears in the city screen. The little icon you select in the editor is purely for look and doesnt have any animations linked to it. The Napoleonic Europe uses a separate pediaicons than the default one. By default, a new scenario uses the default pediaicons, unless you have a custom one. For example, if I want the unit to appear as a Grand Battery but use the Civilopedia entry for a settler, the unit will appear as a settler.Ĭan anyone help and explain what needs to be done in order to use units from other Civ III scenarios, in new scenarios made using editor?Įach scenario reads 1 pediaicons.txt file which has the animation and icon script lines included. I think the issue is with the Civilopedia Entry because if I use a different entry for a standard Civ III unit, the game will load and the unit will appear as that Civilopedia entry rather than the Icon number. Missing entry in "text\PediaIcons.txt": ANIMNAME_PRTO_Imperial_Guard Just before the scenario loads to play, it crashes with the following error notification: In my scenario on editor, I have created new units, using the relevant icon numbers and Civilopedia entries from the Napoleonic Europe scenario. Grand Battery, Ship of the Line, Imperial Guard etc.). It certainly makes waiting in line for the bus far more interesting.Īnd if you find yourself struggling with it, try these tips and tricks for Civilization VI.ĭownload: Civilization VI for iOS (Free, with $19.Hi - I am creating a scenario on Civ III Edit and I want to use units from the Napoleonic Europe scenario (i.e. You can only appreciate the convenience of having Civ in your pocket once you've experienced it for yourself. It comes with a 60-turn trial, which is more than enough to help you decide if the game is worth paying for via an in-app purchase. To entice you further, Civilization VI for iPhone and iPad is free to install. A few months later, in December 2017, the same game was released on iOS.Ĭompatible with iOS 11 running on iPhone 7 or 7 Plus, iPhone 8 or 8 Plus, iPhone X, iPad Air 2, iPad 2017, or any iPad Pro, Civilization VI is indistinguishable from the desktop version.įeaturing a choice of 20 historical leaders and dynamic diplomacy, this version of the game even includes a local multiplayer mode. Civilization VI was originally launched for desktop computers in 2016.
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